Village (Structure)

Villages are groups of buildings inhabited by villagers, cats, iron golemsand occasionally, zombie villagers, wandering traders and trader llamas, that generate naturally in the Overworld.

Villages generate naturally in plains, savanna, taiga, snowy tundra, and desert biomes. In Bedrock Edition, they also generate in snowy taiga, sunflower plains, taiga hills, and snowy taiga hills biomes. The type of the village, and therefore the style of all structures within it, is determined by the biome at the village center or meeting point. If the meeting point does not generate in one of the above biomes, the village defaults to the plains style.

The number of villagers spawned depends on the number of beds in the village. Villagers spawn only in houses that have beds, while job site buildings (with no beds) always generate without villagers.

If a building or pathway generates over open-air, circular or square platforms of grass or sand (depending on the terrain) generates below the structure, which can cause surface oddities. This can be clearly seen when a village building generates over an ocean. Farms generate a few blocks of open space above them if they happen to generate inside a hill.

 Fun fact: 2% of villages generate as zombie villages 

 Raids 

 (Main Article: Raids) 

A player who kills an illager captain receives the Bad Omen status effect for 100 minutes. Like other status effects, Bad Omen can also be cleared by dying or drinking milk (!!!!!). Entering a village boundary while the effect is active triggers a raid, in which groups of illagers spawn and attack the village.

Zombie Siege

(Main article: Zombie Siege (Event))

Zombie sieges are in-game events where many zombies spawn in a village, regardless of how well lit or walled off a village is (!!!!!). They have a 10% chance of occurring at midnight every night or during thunderstorms when a village has at least 20 valid beds.

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